Beautiful Escape: Dungeoneer
Game by Nicolau Chaud (aka Calunio)

Development date: May 1st - May 16th

Contest entry for RPGMaker.net Game Gale 2010 Contest
Theme: Escape
http://rpgmaker.net/events/game_gale_2010/

Game engine: RPG Maker 2003
©2002 Enterbrain, INC.
Version 1.08

GAME INSTRUCTIONS
Beautiful Escape: Dungeoneer has two distinct gameplay elements:


1. Victim seduction
The first gameplay element involves seducing your torture victims through conversations that consist of a series of dialog choices.
Dialogs involve two numerical factors: a relationship level (represented by the vertical bar), and a patience level (represented by the clock-like meter). Each dialog choice can either raise, decrease or leave unchanged the relationship level with the victim. It can also decrease or leave unchanged (not raise) her patience level. Dialog ends if the relationship level is not high enough to reach the next stage, or if patience level reaches zero. When that happens, you cannot talk to the victim again until you return to that map. When you talk to her again, the relationship level is maintained, but her patience is restored.
When the relationship level reaches its maximum, Verge takes the victim home to his dungeon.

2. Dungeon Setup
Verge acquires torture tiles by talking to Lorry. Setting up the dungeon is basically arranging the tiles in any position the player wishes. Once the torture process begins, the victim will follow a fixed route to the exit and step on all the tiles in the way, suffering the consequences of each one.

To pick up a torture tile, press ENTER.
To place it, press SHIFT.
Press SHIFT while not holding any tiles to toggle torture tiles descriptions ON/OFF.

Each victim has a Health and a Will value (red and blue bars, respectively). The torture can end in one of the following four ways:
Death: Health drops to zero. 
Despair: Will drops to zero.
Escape: The victim leaves the dungeon with significantly high values of Health OR Will. Escape results in Game Over.
Beautiful Escape: If the victim leaves the dungeon with both Health and Will values below 20% (blinking yellow), it is considered a beautiful escape.

A tile basic effect is doing either Health or Will damage to the victim. Some torture tiles cause instantaneous damage, and some cause sustainable damage. When the damage is sustainable, a torture intensity meter will be displayed on the screen, and the player must alternately press 1 and 2 to sustain the torture and cause more damage. Causing maximum damage is not always desirable.

Scoring factors:
Low health
Low will
Softspot
Hope
High torture variety
Longer torture duration
Number of screams
Beautiful Escape


RESOURCE DOCUMENTATIONS
Every single resource element in this game (graphics, sound, music) has been edited from its original source, if not completely made from scratch. Below I list the source of most of the material I used (all I can remember).

Graphics
Character Sets
Original art by Nicolau.

Maps
Maps for "Rooftop", "Auditorium", "Lorry's Supplies", "Home" and "Dungeon" were made using a combination of pre-existing tilesets, original art and editing.
Maps for "Grafton Street", "Rootmap", "St Mary's Airport" and "Fire Department" are edited from original graphics of Streets of Rage maps (source: VGmaps.com).

System graphics, Web Browser graphics, Torture Tile graphics are original art by Nicolau.

Adittional sprite elements: Various game rips (Spriters-Resource.com).

Photos: Google image search.

-Music
Dida Mendes - Make Believe
Norah Jones - Come Away With Me
Ravi Shankar - Woman Reminiscing
Russel Shaw - Lychfield Cemetery (Fable OST)
Scott Bomar - Ronnie and Rae's theme (Black Snake Moan OST)

Sound Effects
Sounddogs.com
RPG Maker 2003 RTP
Hostel (movie)
House on the Haunted Hill (movie)

Dungeon Voice Acting
Jan Karell (Shinan)

VERSION HISTORY
Version 1.1 May 27th 2010
Improved map navigation, better starter torture set.
Version 1.0 May 16th 2010
Original version submitted to the contest.