Strangeluv - posté le 21/03/2011 à 23:16:10. (8 messages postés)
=O
That's a lot of feedback! Thanks a lot! First of all, thank you for playing. I hope it was a rewarding experience.
I am aware of the lack of difficulty in the game, especially if one abuses War Cry and Heart. The Apple bug seems to be a problem with Rm2K3 than the actual game. There are other exploits like that. To be honest, I never intended to make a difficult game. I aimed for it to be on the easy side. My intention was just not to make a "button masher".
I agree, though, that the balance could use some work, as the game DOES get easier as you go along. And the bosses could have been more challenging. If I release a second version, I will work on that.
But all in all, I guess I was actually concentrating more on story and atmosphere. Thanks a lot for the criticism
Strangeluv - posté le 22/02/2011 à 18:55:19. (8 messages postés)
Title: Leo & Leah: A Love Story
Status: Complete
Playtime: About 7 - 10 Hours
Engine: RPG Maker 2003
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PLOT
Rather simple. Leo and Leah have been close since they were newborn cubs. But now they've been separated and, with the guidance of you and the mystical help called Charlie Darwin and his "pet" Daisy, Leo must use all his survival skills to get her back!
A tale of love, loyalty and lionhood!
AND SOME WORDS FROM THE CREATOR:
Leo & Leah was started on a whim. It started just as a simple idea and it flourished into a project that I am very proud of. I’ve always toyed with simple ideas in RPG Maker games and tried to flesh them out with a different angle. The story for this title is that Leo’s girlfriend, Leah, gets captured by two imps and he must take chase after them. As more of the plot unfolds, a grey-haired villainness named Brandy comes into play, wielding a shotgun that she isn’t afraid to use. The chase ensues through many different environments, including an insect-infested forest, an underwater frog castle and a haunted pirate ship. Leo is joined by a mysterious beast named Daisy at the beginning of the game.
My main inspiration for this game came from the Donkey Kong and Mother series, as well as Super Mario RPG. Like the Flower Points in SMRPG, the party is granted a fixed number of “Survival Points” that Leo and Daisy must juggle throughout the battles in the game. The humour and quirkiness in this game is much derived from Earthbound and Conker’s Bad Fur Day, such as the fourth wall breakage and unexpected viciousness juxtaposed to bright and colourful graphics.
Leo himself acquires a number of skills throughout the game, not only to be used in-battle, but out of battle. Examples of such would be the Dash skill, which could be used to slam into enemies and get that much-needed “first attack” in the battle; a “Faded Smile” item which allows Leo to completely dodge any on-screen encounters; and “Green Fins”, which allows Leo to swim through Jellybomb-infested waters…
The game is about seven hours long. It was started on July 2010, and finished on February 2011.
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SCREENSHOTS!
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What you can expect:
- Approximately 5 - 7 hours of gameplay.
- Entertaining characters (mostly animals) and colourful graphics, mostly edits of Secret of Mana and Seiken Densetsu 3.
- Wandering encounters that you can "dash" into!
- An awesome soundtrack!
- Lots of humour reminiscent of Earthbound and Super Mario RPG!
- A highly tweaked default battle system and skill system!
- A lot of mini-games!