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| #==============================================================================
#
# [ACE]EST_SOV_Video_Player ++ Conversion
#
# v1.2
#==============================================================================
# Author : Estriole et modifier par kabu
# (Conversion to ace and improving)
# VX version author: SuperOverlord
#
# History :
# version 1.2 2012.09.27 - made if game at fullscreen automaticly become windowed
# version 1.1 2012.09.25 - some bug fix. now avi video can played at full screen mode(alt enter) with some position error.
# - can play other format such as mkv but it will play full screen and when played at full screen
# mode (alt enter) the size will be smaller and the game switched.
# - basicly this script not support full screen game yet. will try to fix this in next version
# version 1.0 2012.09.23 - finish converting + some change
#
#
#==============================================================================
# Features:
#------------------------------------------------------------------------------
# o Play video's on the map or in battle using a simple script event command.
#
# o Optionally pause or exit video's while they play.
#
# o View the video in the game window or in fullscreen.
#
# o Setup video skills, which show the video before damage effects.
#
# o ACE version also made not only video skill but can use video item too
#
# o ACE version also can play video before title scene
#
#==============================================================================
# Instructions:
#------------------------------------------------------------------------------
# o Place all videos in a folder with the same name as in configuration.
# This folder is created automatically the first time the game is played if
# it doesn't already exist.
#
# o Playing Videos when on the map.
#
# - See script calls below.
#
# o Playing videos in battle.
#
# - As when on the map the script event command can be used in battle also.
#
# - As well as this you can setup skills as video skills which display
# a video before damaging the enemy.
#
# <now below setup can be also used for item video too>
# To do this the following tags can be used in the skills notebox:
# 1) <video_name = "filename">
# ~ name is the name of the video file. If the filename extension is
# missing the first file matching that name is used.
# (Quotes are necessary around the filename)
#
# As well as the first tag 2 others are available. These tags will only
# take effect if placed on a line below the first tag.
# If these don't exist they are assumed true.
#
# 2) <video_exitable = n> ~ Can the video be exited by the exit input?
# 3) <video_pausable = n> ~ Can the video be paused?
# ~ n is replaced with either t or f (t : true, f : false)
#
# For other Video properties (x,y,width,height,fullscreen) the default
# settings are used. (See script calls below)
#
# o Playing videos before title screen
# ctrl + f this : CONFIGURATION FOR VIDEO BEFORE TITLE
# and change the
# @video_title = nil
# to
# @video_title = "yourvideonamewithoutextensionhere"
#
#==============================================================================
# Script Calls:
#------------------------------------------------------------------------------
# Commands (From the script call command on page three of event commands)
#------------------------------------------------------------------------------
# o To change default values for video properties.
#
# 1) Video.default_x = n
# 2) Video.default_y = n
# 3) Video.default_width = n
# 4) Video.default_height = n
# 5) Video.fullscreen = bool
#
# In all 5 commands above:
# ~ n is an integer value
# ~ bool is either true or false
#
# o To play videos
#
# play_video(filename,exitable,pausable)
# ~ filename : name of video file (Must be in quotes)
# ~ exitable : Can the video be exited? (When left out = true)
# ~ pausable : Can the video be paused? (When left out = true)
#
# For all other values the default's are used.
#==============================================================================
# Compatibility:
#------------------------------------------------------------------------------
# o Skill videos will depend on the battle system but sould work.
#==============================================================================
# Credit:
#------------------------------------------------------------------------------
# o Credit goes to Trebor and Berka whose scripts helped be figure out the
# mci_send_stringA function.
#==============================================================================
module SOV
module Video
#--------------------------------------------------------------------------
# Configuration
#--------------------------------------------------------------------------
# Name of folder for videos to be held in.
DIR_NAME = "Movies"
# Exit video input
EXIT_INPUT = Input::B
# Pause video input
PAUSE_INPUT = Input::C
#--------------------------------------------------------------------------
# End Configuration
#--------------------------------------------------------------------------
end
end
module SceneManager
################ CONFIGURATION FOR VIDEO BEFORE TITLE #######################
@video_title = "pokemon" # "example" # FILENAME OF THE VIDEO IN VIDEO FOLDER IN QUOTES
#IF YOU DON'T WANT TO USE THIS FEATURE JUST CHANGE TO NIL
################ END CONFIGURATION ##########################################
def self.run
DataManager.init
Audio.setup_midi if use_midi?
if @video_title != nil #don't change this line change 6 lines above instead
video = Cache.video(@video_title)
video.exitable = true # True/False
video.pausable = true # True/False
Video.play(video)
end
@scene = first_scene_class.new
@scene.main while @scene
end
end
class << Graphics
def Graphics.fullscreen? # Property
screen_size = Win32API.new('user32', 'GetSystemMetrics', 'I', 'I')
screen_width = screen_size.call(0); screen_height = screen_size.call(1)
detect_fullscreen = false
detect_fullscreen = true if screen_width == 640 and screen_height == 480
return detect_fullscreen
end
def Graphics.toggle_fullscreen # Main function
keybd = Win32API.new 'user32.dll', 'keybd_event', ['i', 'i', 'l', 'l'], 'v'
keybd.call(0xA4, 0, 0, 0)
keybd.call(13, 0, 0, 0)
keybd.call(13, 0, 2, 0)
keybd.call(0xA4, 0, 2, 0)
end
end
#==============================================================================
# Import
#------------------------------------------------------------------------------
$imported = {} if $imported == nil
$imported['Videos'] = true
#==============================================================================
#==============================================================================
# ** SOV::Video::Commands
#==============================================================================
module SOV::Video::Commands
#--------------------------------------------------------------------------
# * Play a video
# filename : video's filename (with or without extension)
# exitable : Can the video be exited
# pausable : Can the video be paused
#--------------------------------------------------------------------------
def play_video(filename,exitable=true,pausable=true)
video = Cache.video(filename)
video.exitable = exitable
video.pausable = pausable
$game_map.video = video
end
#---------------------------------------------------------------------------
# Define as module function
#---------------------------------------------------------------------------
module_function :play_video
end
#==============================================================================
# ** SOV::Video::Regexp
#==============================================================================
module SOV::Video::Regexp
#--------------------------------------------------------------------------
# * Skill
#--------------------------------------------------------------------------
module Skill
FILENAME = /<video[_ ]?(?:file)?name = "(.+)">/i
PAUSABLE = /<video[_ ]?paus(?:e|able) = (t|f)>/i
EXITABLE = /<video[_ ]?exit(?:able)? = (t|f)>/i
end
end
#==============================================================================
# ** SOV::Game
#==============================================================================
module SOV::Game
#--------------------------------------------------------------------------
# Constants
#--------------------------------------------------------------------------
INI = 'Game'
#--------------------------------------------------------------------------
# * Get the game windows handle
#--------------------------------------------------------------------------
def self.hwnd
unless defined?(@@hwnd)
find_window = Win32API.new('user32','FindWindow','pp','i')
# @@hwnd = find_window.call('RGSS Player',title)
gamefullscreen = Graphics.fullscreen?
@@hwnd = find_window.call('RGSS Player',title)
end
return @@hwnd
end
#--------------------------------------------------------------------------
# * Get game title
#--------------------------------------------------------------------------
def self.title
unless defined?(@@title)
@@title = read_ini('title')
end
return @@title
end
#--------------------------------------------------------------------------
# * Read ini (Returns nil or match)
#--------------------------------------------------------------------------
def self.read_ini(variable,filename=INI)
return nil if variable == 'title'
reg = /^#{variable}=(.*)$/
File.foreach(filename+'.ini') { |line| break($1) if line =~ reg }
end
end
#==============================================================================
# ** Cache
#==============================================================================
module Cache
#--------------------------------------------------------------------------
# Class Variables
#--------------------------------------------------------------------------
@@vcache = {}
#--------------------------------------------------------------------------
# Define as class methods
#--------------------------------------------------------------------------
class << self
#------------------------------------------------------------------------
# Alias List
#------------------------------------------------------------------------
alias sov_video_clear clear unless $@
#------------------------------------------------------------------------
# * Get a video object
# filename : basename of file
#------------------------------------------------------------------------
def video(filename)
# Get full filename if extension is missing
if File.extname(filename) == ''
files = Dir["#{SOV::Video::DIR_NAME}/#{filename}.*"]
filename = File.basename(files[0]) # Set as first matching file
end
# Create or get the video object.
if @@vcache.has_key?(filename)
@@vcache[filename]
else
@@vcache[filename] = Video.new(filename)
end
end
#------------------------------------------------------------------------
# * Clear
#------------------------------------------------------------------------
def clear
@@vcache.clear
sov_video_clear
end
end
end
#==============================================================================
# ** RPG::Skill
#==============================================================================
class RPG::UsableItem
#--------------------------------------------------------------------------
# * Determine if skill has a video skill
#--------------------------------------------------------------------------
def video
if @video == nil
@note.each_line { |line|
if @video == nil
@video = Cache.video($1) if line =~ SOV::Video::Regexp::Skill::FILENAME
else
@video.pausable = ($1 == 't') if line =~ SOV::Video::Regexp::Skill::PAUSABLE
@video.exitable = ($1 == 't') if line =~ SOV::Video::Regexp::Skill::EXITABLE
end
}
@video = :invalid if @video == nil
end
return @video
end
end
#==============================================================================
# ** Video
#------------------------------------------------------------------------------
# Class handling playing videos.
#==============================================================================
class Video
#--------------------------------------------------------------------------
# Constants
#--------------------------------------------------------------------------
TYPE_AVI = 'avivideo'
TYPE_MPEG = 'mpegvideo'
#--------------------------------------------------------------------------
# Class Variables
#--------------------------------------------------------------------------
@@default_x = 0
@@default_y = 0
@@default_width = Graphics.width
@@default_height = Graphics.height
@@fullscreen = false
#--------------------------------------------------------------------------
# * Get and Set default_x/y/width/height
#--------------------------------------------------------------------------
for d in %w(x y width height)
# Define setter method
module_eval(%Q(def self.default_#{d}=(i); @@default_#{d} = i; end))
# Define getter method
module_eval(%Q(def self.default_#{d}; @@default_#{d}; end))
end
#--------------------------------------------------------------------------
# * Get fullscreen
#--------------------------------------------------------------------------
def self.fullscreen
@@fullscreen
end
#--------------------------------------------------------------------------
# * Set fullscreen
#--------------------------------------------------------------------------
def self.fullscreen=(val)
@@fullscreen = val
end
#--------------------------------------------------------------------------
# * Win32API
#--------------------------------------------------------------------------
@@mciSendStringA = Win32API.new('winmm','mciSendStringA','pplp','i')
#--------------------------------------------------------------------------
# * Video Command
# command_string : string following mci_command_string format
# buffer : string to retrieve return data
# buffer_size : number of characters in buffer
# callback_handle : handle of window to callback to. Used if notify is used
# in the command string. (Not supported by game window)
#--------------------------------------------------------------------------
def self.send_command(cmnd_string,buffer='',buffer_size=0,callback_handle=0)
# Returns error code. No error if NULL
err = @@mciSendStringA.call(cmnd_string,buffer,buffer_size,callback_handle)
if err != 0
buffer = ' ' * 255
Win32API.new('winmm','mciGetErrorString','LPL','V').call(err,buffer,255)
raise(buffer.squeeze(' ').chomp('\000'))
end
end
#--------------------------------------------------------------------------
# * Play a video
#--------------------------------------------------------------------------
def self.play(video)
# Make path and buffer
path = "#{SOV::Video::DIR_NAME}/#{video.filename}"
buffer = ' ' * 255
# Initialize device and dock window with game window as parent.
type = " type #{video.type}" if video.type != ''
send_command("open #{path}#{type} alias VIDEO style child parent #{SOV::Game.hwnd}")
# Display video in client rect at x,y with width and height.
x = video.x
y = video.y
width = video.width
height = video.height
send_command("put VIDEO window at #{x} #{y} #{width} #{height}")
# Begin playing video
screen = @@fullscreen ? 'fullscreen' : 'window'
gamefullscreen = Graphics.fullscreen?
case video.type
when "avivideo"
if gamefullscreen == true
#send_command("put VIDEO window at #{x} #{y} 640 480")
Graphics.toggle_fullscreen
send_command("play VIDEO window")
else
send_command("play VIDEO window")
end
when "mpegvideo"
if gamefullscreen == true
Graphics.toggle_fullscreen
send_command("play VIDEO window")
else
send_command("play VIDEO fullscreen")
end
else
end
# Start Input and status processing loop
while buffer !~ /^stopped/
# Idle processing for a frame
sleep(1.0/Graphics.frame_rate)
# Get mode string
send_command('status VIDEO mode',buffer,255)
Input.update
if Input.trigger?(SOV::Video::PAUSE_INPUT) and video.pausable?
Sound.play_cursor
if buffer =~ /^paused/ # If already paused
send_command("resume VIDEO") # Resume video
else # Otherwise
send_command("pause VIDEO") # Pause video
end
elsif Input.trigger?(SOV::Video::EXIT_INPUT) and video.exitable?
Sound.play_cancel
# Terminate loop on exit input
break
end
end
# Terminate the device
send_command('close VIDEO')
end
#--------------------------------------------------------------------------
# Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :x
attr_accessor :y
attr_accessor :width
attr_accessor :height
attr_writer :exitable
attr_writer :pausable
attr_reader :filename
#--------------------------------------------------------------------------
# * Initialize
#--------------------------------------------------------------------------
def initialize(filename)
unless FileTest.file?("#{SOV::Video::DIR_NAME}/#{filename}")
raise(Errno::ENOENT,filename)
end
@filename = filename
@x = @@default_x
@y = @@default_y
@width = @@default_width
@height = @@default_height
@exitable = true
@pausable = true
end
#--------------------------------------------------------------------------
# * Get Type
#--------------------------------------------------------------------------
def type
if @type == nil
case File.extname(@filename)
when '.avi'; @type = TYPE_AVI
when '.mpeg'||'.mpg'; @type = TYPE_MPEG
else
@type = TYPE_MPEG#''
end
end
@type
end
#--------------------------------------------------------------------------
# * Is the video exitable?
#--------------------------------------------------------------------------
def exitable?
@exitable
end
#--------------------------------------------------------------------------
# * Is the video pausable?
#--------------------------------------------------------------------------
def pausable?
@pausable
end
#--------------------------------------------------------------------------
# Access
#--------------------------------------------------------------------------
private_class_method :send_command
end
#==============================================================================
# ** Game_Interpreter
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# Import
#--------------------------------------------------------------------------
include(SOV::Video::Commands)
end
#==============================================================================
# ** Game_Map
#==============================================================================
class Game_Map
#--------------------------------------------------------------------------
# Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :video
end
#==============================================================================
# ** Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# Alias List
#--------------------------------------------------------------------------
alias sov_video_update update unless $@
#--------------------------------------------------------------------------
# * Play Video
#--------------------------------------------------------------------------
def play_video(video)
# Memorize and stop current bgm and bgs
bgm = RPG::BGM.last
bgs = RPG::BGS.last
RPG::BGM.stop
RPG::BGS.stop
# Play video
Video.play(video)
# Restart bgm and bgs
bgm.play
bgs.play
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
if $game_map.video != nil
play_video($game_map.video)
$game_map.video = nil
Input.update
else
sov_video_update
end
end
end
#==============================================================================
# ** Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Alias list
#--------------------------------------------------------------------------
alias sov_video_use_item use_item unless $@
#--------------------------------------------------------------------------
# * Play Video
#--------------------------------------------------------------------------
def play_video(video)
# Memorize and stop current bgm
bgm = RPG::BGM.last
RPG::BGM.stop
# Play video
Video.play(video)
# Restart bgm
bgm.play
end
#--------------------------------------------------------------------------
# * Execute Action Skill
#--------------------------------------------------------------------------
def use_item
skill = @subject.current_action.item
if skill.video.is_a?(Video)
execute_action_video(skill)
sov_video_use_item
else
sov_video_use_item
end
end
#--------------------------------------------------------------------------
# * Execute Action Video
#--------------------------------------------------------------------------
def execute_action_video(skill)
#text = @active_battler.name + skill.message1
#@message_window.add_instant_text(text)
#unless skill.message2.empty?
# wait(10)
# @message_window.add_instant_text(skill.message2)
#end
#wait(20)
#@message_window.clear
# Fadout to black screen
br = Graphics.brightness
120.times { |i| Graphics.brightness = 255 - 255/60 * i; Graphics.update }
# Play video
play_video(skill.video)
# Reset brightness
Graphics.brightness = br
end
end
#==============================================================================
# Pre-Main Processing
#==============================================================================
unless FileTest.directory?(SOV::Video::DIR_NAME) # If directory doesn't exist.
Dir.mkdir(SOV::Video::DIR_NAME) # Make the directory
end
=begin
=end |