Domaine concerné: script Logiciel utilisé: rmxp Salut, j'ai voulu créer un script safari à la pokemon mais au moment de le tester j'ai rencontrer un souci :
wrong number of arguments(1 for 0)
Je ne sais pas comment résoudre ce problème, je suis encore débutant en script.
Le voici :
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| #xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
#Safarie
#xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
def safarie
$game_variables[500] = $pokemon_party.steps
$game_variables[499] = $pokemon_party.steps
$game_variables[499] -= $game_variables[500]
$game_variables[498] = 149
$game_variables[498] = $game_variables[499]
image1 = Sprite.new
image2 = Sprite.new
image3 = Sprite.new
if $game_variables[498]>=100
if $game_variables[498]>=900
image1.bitmap = RPG::Cache.safarie("9.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=800
image1.bitmap = RPG::Cache.safarie("8.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=700
image1.bitmap = RPG::Cache.safarie("7.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=600
image1.bitmap = RPG::Cache.safarie("6.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=500
image1.bitmap = RPG::Cache.safarie("5.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=400
image1.bitmap = RPG::Cache.safarie("4.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=300
image1.bitmap = RPG::Cache.safarie("3.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=200
image1.bitmap = RPG::Cache.safarie("2.png")
image1.x = 278
image1.y = 20
elsif $game_variables[498]>=100
image1.bitmap = RPG::Cache.safarie("1.png")
image1.x = 278
image1.y = 20
end
else
image1.dispose
end
$game_variables[497]=$game_variables[498]
$game_variables[497]%100
if $game_variables[497]=90
image2.bitmap = RPG::Cache.safarie("9.png")
image2.x = 286
image2.y = 20
elsif $game_variables[497]=80
image2.bitmap = RPG::Cache.safarie("8.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=70
image2.bitmap = RPG::Cache.safarie("7.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=60
image2.bitmap = RPG::Cache.safarie("6.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=50
image2.bitmap = RPG::Cache.safarie("5.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=40
image2.bitmap = RPG::Cache.safarie("4.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=30
image2.bitmap = RPG::Cache.safarie("3.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=20
image2.bitmap = RPG::Cache.safarie("2.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=10
image2.bitmap = RPG::Cache.safarie("1.png")
image2.x = 278
image2.y = 20
elsif $game_variables[497]=0
image2.bitmap = RPG::Cache.safarie("0.png")
image2.x = 278
image2.y = 20
end
$game_variables[496]=$game_variables[498]
$game_variables[496]%100
if $game_variables[496]=9
image3.bitmap = RPG::Cache.safarie("9.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=8
image3.bitmap = RPG::Cache.safarie("8.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=7
image3.bitmap = RPG::Cache.safarie("7.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=6
image3.bitmap = RPG::Cache.safarie("6.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=5
image3.bitmap = RPG::Cache.safarie("5.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=4
image3.bitmap = RPG::Cache.safarie("4.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=3
image3.bitmap = RPG::Cache.safarie("3.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=2
image3.bitmap = RPG::Cache.safarie("2.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=1
image3.bitmap = RPG::Cache.safarie("1.png")
image3.x = 294
image3.y = 20
elsif $game_variables[496]=0
image3.bitmap = RPG::Cache.safarie("0.png")
image3.x = 294
image3.y = 20
end
end |
Merci de votre aide et si vous trouver un moyen de le dynamiser merci de me le dire.
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